Hi, I'm Austin, welcome to my portfolio page.
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Hi, my name is Austin Bachurski (I've gone by my middle name
my whole life) and I began my self-taught journey into
programming in January 2021, starting with C++ and Python.
This followed a successful 18-year career in the automotive
field, where I spent 4 years as a supervisor and 14 years as
a mechanic.
I've been a geek/nerd most of my life, we got our first
computer when I was 11 and I was constantly glued to the
thing. Mostly to play Rodent's Revenge... I remember my mom
getting me a C++ book when I was an early teen but
unfortunately didn't get much past hello world before coming
of age to drive and getting interested in cars as a result.
This led to the career as a mechanic while being a tech
enthusiast, building computers and gaming on the side.
After turning a wrench for almost 20 years I decided I
wanted to do something different and pursue learning
programming in that language that I started learning so long
ago, C++. Thus, starting my self-taught journey into
learning to code in January of 2021. I bounced around
between C++ and Python when I first started learning and I
think it's a great way to learn. C++ forces you to
understand what's really going on under the hood, where
Python makes it easy to get something pretty on the screen.
I transferred to a Geographic Information System (GIS) role
in July of 2022 to increase my exposure to the tech side of
things. This was a great boon to my learning as it allowed
me to put my coding skills to use in a real-world scenario.
After three and a half years of self-taught learning I
finally got hired as a Software Test Engineer this year,
albeit part time, but I've learned a lot in the short amount
of time I've been doing it. Finally getting exposure to
multiple languages at once and using source control with
people other than myself feels great. Getting feedback from
people with real developer experience has been wonderful and
Getting feedback from
people with real developer experience has been wonderful and
I've been happy to find that I do genuinely enjoy the work
and I look forward to a successful career as a developer in
the future.
  Tetris Clone
A Tetris clone that runs in the terminal, written in
C using ncurses.
I wanted to improve my C skills, as well as practice
GDB, so I wrote this Tetris clone that runs in the
terminal using C and the ncurses library for the ui.
  Advent of Code 2024
Collection of my solutions to the 2024 Advent of
Code.
Mostly C++, with a bit of experimentation with Rust.
I had a ton of fun and learned a lot as I went
through each day. I've been able to complete all
the part one puzzles by myself so far, but some part
two problems stumped me and I had to look at what
other participants were doing to solve the puzzle.
  Five-Function Calculator
Expression evaluator calculator that parses percent,
addition, subtraction, multiplication, and division
using the "Shunting Yard" algorithm.
The calculator outputs information about every
decision that was made during evaluation to a
"Trace Tab" as well as generates a "trace file"
containing said output. This was a take home
project for a company I interviewed with back in
January of 2024. The specification is in the
repository, and the project had to be completed in
one week.
  Doubly Linked List Implementation
Repo for storing some data structures and algorithms
implementation attempts.
Currently only has an implementation of a std::list
from the C++ Standard Library. Not exactly true to
the original but I learned a lot implementing this.
Constructors and destructors for the list as well as
the list nodes print information to the console to
show what's taking place as nodes are created and
destroyed. The list features a forward iterator, 5
insertion methods, 4 removal methods, 3 capacity
methods, and 3 element access methods. I included
operator[] as well as a constructors taking a value
or a std::initializer_list for learning purposes.
  Services Controller
for Esri Enterprise Portal
This application provides a simple interface that
allows users to quickly view and control the state
of services on an Esri Enterprise Portal Server.
The directory, name, type, and state of every service
on the server can be viewed via an easy-to-understand
context menu and selectable text frame. Users can start
or stop all services at once with a couple clicks of
the top menu bar, allowing server maintenance tasks or
service modifications to be performed without wasting
time clicking stop or start on dozens of services using
ArcGIS Server Manager, or manually maintaining a long
list of services in JSON format using ArcGIS Server
Administrator Directory.
  Crime Map Update Wizard
This tool was written to help the volunteers at the
Kalispell Police Department update the Kalispell
Crime Heatmap quickly and easily, no more
copy/pasting in Excel, and no need to open ArcGIS
Pro.
Crime Map Wizard is a newer version of the Crime Map
Update Assistant (previously written in Python) that
provides a graphical wizard with the previous three
geoprocessing scripts improved and condensed into a
single script. The user interface and Excel parser
is written in C++ using wxWidgets, and the
geoprocessing script is written in Python using the
ArcGIS ArcPy module.
  Building Permit Parser
Spreadsheet parsing tool to help make work easier
for my coworkers in the Building Department.
The tool parses out building permit information from a
tracking spreadsheet to quickly provide totals for
yearend reports. The tool automatically loads and parses
the sheet for the previous calendar year and displays
the information to the user. A "Copy" button near each
displayed value loads the information into the operating
system clipboard so it can be easily pasted into a
report document with minimal effort required by the
user. I submitted this as the final project for the
Udacity C++ Nanodegree course.
  Law Enforcement Warrant Generator
Document generator application that produces search
warrant documents in .docx format for law
enforcement, written in C# using AvaloniaUI.
This application was written to aid my police
department in generating search warrants. It allows
the officer to simply enter in the pertinent information
for the warrant and avoid having to type out a bunch
of boilerplate, or risk incorrect data being included
where content was copy/pasted from previous search warrants.
The tool can produce both the Search Warrant Application
document and the Search Warrant document itself for
many of the common warrants that are issued. This
greatly reduces wait time for the warrant to be issued,
especially in the case of a barricaded suspect.
  Battleship Game
Console clone of the Battleship board game, written in
C#. Capstone Project for the Skill Foundry
"Object-Oriented Programming in C#" course.
Contains unit tests for game and score functions,
capable of player vs player, player vs computer, or
computer vs computer battle. This was my first
attempt at a game and the capstone project for the
Skill Foundry C# 200 series course.
  Building Permit Monitor
A simple system tray/notification area application
that monitors a database for newly issued building
permits.
This tool was written to assist in tracking and
mapping building permit data. The UI is a bit
strange at first glance - I wanted something compact
that could live in/around the notification area. I
get a popup notification from the tool when there's
a new permit to record. Clicking the notification
spawns the validation window, just above the task
bar that allows the information for the permit to be
reviewed at a glance rather than digging through the
permit submission to find what I need.
  Mailer Generator
Automatically generates a mailing list and
accompanying map for a given address, assessor
number, or tract id.
Generating mailing lists and maps is something that
I previously did manually with GIS software.
Automating most of the process allows me to produce
the required map and mailing list in less than 2
minutes of receiving an emailed request.